Apple iPhone AppStore is about to get it’s First Augmented Reality App
AcrossAir creates a very interesting Apple iPhone App. This amazing new application tells Londoners where their nearest tube station is via their iPhones video function.
When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons. Only available to Apple iPhone 3GS users.
AcrossAir is working with companies to take advantage of the Apple iPhone platform for everything from fun games to enterprise applications. Our first applications, delivering TV listings for TVGuide.co.uk and our fun game the Fruit Loons, are launching in AppStore in June 2009. Learn more: http://www.acrossair.com/
The first mobile Augmented Reality browser premiers in the Netherlands
The World’s First Augmented Reality Browser. Layar is a free application on your mobile phone which shows what is around you by displaying real time digital information on top of reality through the camera of your mobile phone. Learn more: http://www.layar.com/
I would like to see something like this for the Washington DC Metro. This would also be a nice way to locate the many Washington DC museums.
The Apple iPhone is very powerful by itself, but when you combine it with RESTful web services in the cloud the possibilities look endless. Wireless Enterprise 2.0 (WE 2.0) apps can pass heavy processing off the device and into the Cloud which gives us the ability to create amazing capabilities for small devices. I met Jason Christensen a few days ago and he had great insight to this approach. I thought you would be interested in how he thinks about this topic. He was kind enough to put his content into a sharable format for you below.
Apple iPhone along with Web 2.0 and Social Media Technologies in the Enterprise
Industry leaders have already recognized the value of Social Media and Web 2.0 technologies and are finding creative ways to support their workforce with Enterprise 2.0 Solutions that take advantage of methods that allow people to easily communicate and collaborate.
The success of an Enterprise 2.0 Solution is directly related to positive user experience. The power of Enterprise 2.0 comes from empowering people with the ability to connect with other people and information by methods in which they are already familiar. This leads us to finding methods of incorporating mobile technologies into the Enterprise.
Creating Apple iPhone Applications for Enterprise 2.0
Steve Jobs and his team at Apple seem to know a thing or two about user experience. We can leverage the positive iPhone user experience and support to empower people in the Mobile Enterprise. The success level for Mobile Enterprise is related to support. Apple supports their iPhone app developer community with a complete Software Development Kit (SDK), countless tutorials, articles, and training. The developer community extends Apple’s support effort by providing endless resources in support of your development efforts. Take a peek at How to Build Apple iPhone Applications to get started right now.
The next two-day iPhone Developer Summit is being held in New York City (June 22-23, 2009), at The Roosevelt Hotel, co-located with the 7th International AJAXWorld RIA Conference & Expo.
A tremendous amount of information will be shared, but here are a few things that stand out.
Fav Five iPhone Summit Topics
Break The Mold – iPhone for the Mobile Enterprise
Senthil Krishnapillai – Director of Product Management, Sybase iAnywhere
– This session will discuss how companies, to truly realize the power of the iPhone in the enterprise, need a mobile infrastructure to move away from single ‘one-off’ applications to a more strategic mobile platform
iPhone Development in an Enterprise Environment
Travis Siegfried – Application Developer, IBM
– This session will explain the important aspects of iPhone development in today’s fast-paced enterprise environment including ‘tips and tricks’ to building a business application.
Combining REST and Context for Killer iPhone Apps
Jason Christensen – Proprietor, jasonc411.com
– This session will look at using web services, cloud computing, and the sensors on the iPhone to create applications that exceed what could previously be done on mobile devices.
Thanks to Ian Thain for putting together such a great lineup for the New York iPhone Developer Summit!
Ian Thain is Senior Technical Evangelist at Sybase Inc, where he works on the Sybase Unwired Platform (SUP). He is also Editor of iPhone Developer’s Magazine. Thain is an expert technologist has been involved in Enterprise Mobility from 2003 and in his customer facing role, he is very involved with the design, production and testing of Enterprise class UnWired Solutions that have been implemented using Sybase’s UnWired tools for Sybase customers around the globe.
Attending the iPhone Developer Summit in New York?
I hope to meet a lot of like-minded people wanting to learn more about creating iPhone Applications while at the iPhone Developer Summit.
The iPhone Dev Center provides access to technical resources and information to assist you in developing with the latest technologies in iPhone OS. Log in with your Registered iPhone Developer Apple ID and password, or sign-up as a free Registered iPhone Developer today.
Registered iPhone Developers can download iPhone SDK for iPhone OS 2.2.1 which includes the Xcode IDE, iPhone simulator, and a suite of additional tools for developing applications for iPhone and iPod touch.
Learn to build mobile applications for today’s most popular platform: Apple’s iPhone and iPod touch. In this dynamic, two-day workshop, you’ll get up to speed on the basics, including the Cocoa programming environment, the Xcode suite of tools, the Objective-C language, and Instruments, a tool to help debug your applications. And then you’ll create two real iPhone applications.
If you want to write applications that run on the iPhone, you should attend the iPhone Bootcamp. After a brief introduction to the Objective-C language and the Foundation framework, we delve into the toolchain and the classes that make up the iPhone UI framework. We deal with drawing using Core Graphics, Core Animation, and OpenGL. We also discuss issues in the multi-touch event handling.
What is your favorite iPhone App Developer resource?
Certain technologies bring out everyone’s hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski — one of the original hackers of the iPhone — explains the iPhone’s native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.
The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple’s iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.
The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.
– AMAZON Do you have a favorite iPhone SDK book?